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The Importance of Interactive Games in Teaching Signalong

  • Jan 23
  • 2 min read

The next blog in our communicate and Connect project by the Speech & Language Therapy students from the University of Manchester  is written by Sophie. This project was funded by the National Lottery Community Fund.  W e endeavour to co-produce as much as possible in the project and the  logo for communicate and connect was designed by DISC student Izzy. Sophie  was interested in our use of games as a means of teaching signing skills.


Sophie
Sophie

As a student on placement observing Total Communication Signalong workshops,

I have learned a great deal about the importance of interactive games. For any group - whether service users, support staff or parents, these games have a real impact on creating a creative and uplifting space for people to learn.


When supporting service users, Total Communication ensures activities are designed to reflect the types of games played in day centres, homes and social settings. Using recognisable formats such as matching games, turn-taking activities or movement-based tasks helps people feel comfortable and confident. I have definitely noticed that when a service user recognises the structure of a game, they are far more likely to engage and enjoy the learning experience, rather than seeing it as a chore.


Total Communication sessions include a balance of fine motor skills, such as picking up cards or matching symbols, and larger motor movements, including throwing, reaching or moving around the room. This inclusive approach ensures there is a game for everyone, regardless of skill level. I also consistently see games being adapted or simplified to ensure person-centred practice at all times.



Most importantly, throughout my placement I have observed continuous co-production. Resources are never created in isolation; they are co-produced with support workers, people with learning disabilities and self-advocates to ensure they are enjoyable, relevant and accessible. This active desire for feedback helps ensure the games reflect the real experiences of the people who use them, rather than assumptions made by others.


Interactive games are just as valuable when training staff. After speaking to support workers during training sessions, many shared how positive and refreshing the experience felt. They explained that the training was not textbook-heavy like much of the training they attend, but instead practical, engaging and enjoyable. This hands-on approach is important, as it gives staff first-hand experience of the games they can then take back to their own settings. Having played the games themselves gives staff the confidence to adapt activities and introduce them to others, ensuring Signalong is shared and used beyond the training room.

 
 
 

1 Comment


Andre
Andre
May 02

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